- -Nax- - 07-20-2005
Clair que les tranformations c'est LE gros plus apporté par les budokai.
Si ils les enlèvent cela enleverai du coup une trop grosse partie de l'intêret ...
Esperont qu'elles soient bien présente
- LasTGokURoM59 - 07-20-2005
Est-ce que dans le magazine Gamepro, il n'y a que 4 pages consacrées à DBZ Budokaï Tenkaichi ??
Parce-que sur chaque page il y a marqué " CONTINUED > " donc c'est qu'il y a une page suivante non ??
Sinon c'est tranquille, ils disent qu'il y aura à nouveau des cut-scenes en 3D ! la classe !!
Pour les transfos, wait & see...
- Blackbeard - 07-20-2005
LasTGokURoM59 a écrit :Est-ce que dans le magazine Gamepro, il n'y a que 4 pages consacrées à DBZ Budokaï Tenkaichi ??
Parce-que sur chaque page il y a marqué " CONTINUED > " donc c'est qu'il y a une page suivante non ??
Sinon c'est tranquille, ils disent qu'il y aura à nouveau des cut-scenes en 3D ! la classe !!
Pour les transfos, wait & see...
En effet, il manque la page suivante. De plus si tu remarque les numéros des pages en bas, tu peux constater qu'il manque également la page 31. Je ne pense pas à un oubli mais plutot que la personne qui a scanné les pages n'a pas jugé nécessaire de le faire avec celles-ci. Peut-être ne présentent t-elles rien de nouveau..Tout du moins du côté des images.. enfin ceci n'est qu'une supposition de ma part.
- Blackbeard - 07-20-2005
Genki a écrit :fox a écrit :90 persos c'est ce qu'avait annoncé un type d'Atari dans une des premières videos de l'E3. C'est d'ailleurs un des trucs qui a déclenché les débats sur les transfos in-game. Donc on peut pas dire que ce n'est qu'une rumeur infondée. L'info a ensuite été confirmée par playfrance ( http://www.playfrance.com/ps2/Dragon-Ba ... point.html ).
Les "ont-dit" des messieurs Atari sur les stands tu m'excuseras mais je prend ça pour tout ce que tu veux sauf de l'officiel ! Rappelle toi bien ce que ce genre d'énergumène avait annoncé aussi sur le stand de Budokai 2 concernant les voix japs en france... finalement on a eu les voix US. Donc à prendre avec des pincettes très fines !!
Pour le reste, je pense et j'espère que tu as raison ! Ce serait vraiment idiot ce genre d'incohérences par rapport aux précédentes versions, mais bon... tant que rien n'est annoncé vraiment officiellement je me méfie de tout !
C'est vrai que tu as des raisons de te méfier et de n'être sûr de rien. Et puis mieux vaut s'attendre à du négatif et avoir une bonne surprise au moment où le jeu sort ( Avant ça serait quand même pas mal!), que le contraire. Mais bon je crois que seul le temps nous donnera une réponse. D'un côté je reste un peu optimiste car je me demande pourquoi ils auraient par exemple garder la forme 3 de Freezer plus que la 2nde qui dure bien plus longtemps. Et puis surtout pourquoi se vanter de la quantité de persos si au final ce n'est que les transformations qui sont comptés. Mais lors du E3 l'un des types d'atari compare 90 personnages pour tenkaichi (sparking) contre seulement 40 pour Budokai 3. Remarque étrange si on sait que ce 90 comprend les transformations et les fusions, pourquoi comparer avec 40 de Budokai 3 ,qui reprend les persos plus les fusions (43) mais ne compte pas les transformations..Alors c'est peut-être là que le bas blesse..Peut-être que les 90 persos (transfo comprises donc) sont selectionnable dans le tableau de selection, ce qui reviendrait à dire que les transformations ne sont pas dans le jeu. Ou alors il y a 90 persos distincts avec les fusions.( Mais c'est beau de réver et je suis persuadé que si le cas était nous aurions déjà découvert bien plus de nouveau persos) Et c'est donc sur ce point que je te rejoind Genki et que je reste bien plus pessimiste..
Ou alors j'ai rien compri.
- Blackbeard - 07-20-2005
DBZwarrior a écrit :C'est bon^^
1 Gokû
2 Gokû ssj2
3 Gokû ssj3
4 Gokû ssj4
5 Goten
6 Goten ssj
7 Végéto
8 Végéto ssj2
9 Végéta
10 Végéta ssj
11 Végéta ussj
12 Végéta ssj2
13 Végéta ssj4
14 Gogéta
15 Gogéta ssj4
16 Janemba
17 Freezer ^^
18 Freezer 3
19 Freezer forme final
20 Trunks
21 Trunks ssj
22 Trunks ussj
23 Yamcha
24 Buuhan
25 Buu original
26 Mr Buu
27 Gohan ado
28 Gohan ado ssj
29 Gohan ado ssj2
30 Gohan adulte
31 Gohan adulte ssj
32 Gohan adulte potentiel libéré
33 Trunks petit
34 Trunks petit ssj
35 C-16
36 C-17
37 Super C-17
38 C-18
39 C-19
40 C-20
41 Cell 1
42 Cell 2
43 Cell parfait
44 Cell jr
45 Piccolo
46 Broly ssj légendaire
47 Chaozu
48 Ginyu
49 Barta
50 Guldo
51 Jeece
52 Recoom
53 Dodoria
54 Zabon
55 Zabon transfo
56 Krillin
57 Bojack
58 Baby-Végéta
59 Nappa
http://img282.imageshack.us/my.php?image=page23qh.jpg
Le Trunks ssj1 est pas très beau.. les cheuveux sont affreux 
Tu vas dire que je suis un chieur :P mais tu as oublié gotrunk ss2, ce qui monte à 60 le nombre de personnages connus. Voilà
- broly120 - 07-20-2005
je vous l' ai deja dit !
il y aura les transfos !
ne vous faite pa de souci mon frére a parler avec les testeur qui été au courant de la production de sparking !
alor pa de soucis !
- MoMo - 07-20-2005
normalement ce n'est pas 90 perso en comptant les transfos ??? Peut être que les infos parues sur le net était tous faux,puisque ça na jamais été annoncé officielement...
- LaRésistance - 07-21-2005
Apparemment, il y aura de nouveau des scénarios "what if", je trépigne d'impatience! Dans un des futurs jeux, ils faudrait qu'ils laissent Toriyama nous faire un scénario complètement inédit, ça serait assez sympa.
- fox - 07-21-2005
Un article assez long (6 pages) de meristation ici :
http://www.meristation.com/v3/des_avanc ... &c=1&pos=0
C'est en espagnol, mais un type a fait une traduction automatique en anglais, voilà c'que ça donne :
Traduction automatique a écrit :The last DBZ arrives with the intention to recreate of the most
faithful way the combats of the series of Toriyama. Todal freedom for the combats with more than 60 fighters, 90 transformations and adding to the way history personages of OVA and
GT. We have proven it and thus it is handled...
Supreme match of martial arts.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
It is what comes to mean the title of this game. The certain thing is that making Gallic to the name, many fans to incombustibel Ball Dragoon already have hung him the
postcript of definitive game of DBZ. To date we can say that one is the most ambitious project raised on
the work, for years conclusa, of Akira Toriyama, and they have had to previously pass other three titles - without
counting the nonsense of Sagas until Bandai and Atari have embarked in
a project of this spread. Paradógicamente Tenkaichi is being developed by Spike, that it gathers the witness of Dimps, authors of the Budokai and Saint Seiyta.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
With the accumulated experience of the Budokai and the
necessity to transmit greater fidelity in the combats, the implied parts have taken a step ahead and have left the previous
exposition by a new approach that guarantees the combats so and as
concebió Toriyama and we could see them in the series, by earth, sea and air. Something as well as a Super Butouden 2 - considered by much the best
game of fight of Ball- Dragoon but in 3 total dimensions.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
We have been able to prove one of betas of Budokai Tenkaichi, that one was to 55% of development. With her we have had access to see the game in movement beyond
screenshots and the only one trailer to date published. We had doubts about as the control would be solved and specially
fighting in so gigantic scenes, but after the sight, the game promises. You do not clear eye to him because Dragoon Ball Z is going to return
with force in which it seems will be its goodbye of the present
generation.
A new passage in the Cell Shading.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
The graphical motor is construído from zero, since the new total exposition 3D of that we will speak more ahead
therefore demanded it, but Spike has used the technology Cell already existing Shading and
that so mature was in Budokai 3 to refine it and to go a step further
on, making it evolve again.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
Of this form already of in case improved modeled, that they have a greater number of polygons by personage who in its
predecessor, they acquire more detail, specially in the physical behavior of the clothes and the hair for
example and in the face expressions. The new features of the motor are centered in a total Vista in 3D, an overwhelming amount of detail in the scenes that in addition are
destructibles, a movement rapidísmo - specially when esprintamos- and festín visual
by the new perspective that acquires the special blows.
To the controls of Budokai Tenkaichi
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
We were impatient to throw the glove to him and are many
details that to count. In the first place we are going to describe the basic control to you. Olvidaros of the traditional games of fight, because the approach is radically different. To describe the sensation that transmits Tenkaichi would be like
playing beat'em up with a control of shooter in first person, something thus to which it was in its for day I.A.D.B. Power.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
We left from a perspective in third always focused person from
the back of our personage. The base is in the analogical ones. The left one moves to our personage, whereas the right broken the camera on a free angle that we defined. With this we will be able to explore the scene, always seen from shoulders of our personage, thing that will become vital at many moments. In order to resetear the camera and to center it, it will only be necessary to tighten R3.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
Following with the control, pad digital serves to execute certain combinations of blows, maintaining pressed one of the four main directions and pressing
repeatedly square, we will make different types from attacks hand-to-hand. The square button is the main button and with him we will strike in
the short distances, along with pad, as we said to you before. Timing also is important and if we pressed it quickly we will execute
a type of stand for casks different from if we have it pressed
seconds, with which the system of stands for casks of Budokai has been
eliminated.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
Following with the close combat, the prey also will be possible and they will be made by means of the
X, vital button also in the flight. To cover itself has reserved for the button circle, on that also it depends the deflection of energy attacks and the
teleportación. In order to finish, to leave pressed L2 loads the Ki whereas combining it with the
triangle we can mount a special attack.
The flight, to the aim.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
It has spent long time since videojuego of DBZ has incorporated
the flight of a as ample form as Budokai Tenkaichi. It is certain well that in Budokai 3 the situation improved with
respect to previous titles, but the true spirit of freedom that transmits moving by the air was
not reflected well. Sparking raises it of a very simple form, with R1 and R2 to jumpto ascend and to descend.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
Combined with the button of Sprint we will be able to move
quickly to different heights or to flee from a little favorable combat
and to recover while our enemy gives reach us the inverse one or. In some scenes we will be able to also submerge under the water. When we come near to waters, our personage by defect will levitará on them like in the series, in order to make the immersion necesitarmos to press the R2 button. Unlike other titles where if he were well resolute, we have not liked the representation of the combats under the water. It hardly does not have graphical effects that do justice to him. It can that improves in the final version.
Search "Z"
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
One of the elements that finally have been retrado correctly is
the search of energy of other fighters. Tenkaichi, by its exposition on so ample scenes, it has made necessary east point. It will be very easy in a combat to salír feet in polvorosa and to
hide to us behind a rock, in a cave or even under the water. Although we will have the aid of a radar style Radar-Z de Bulma, our capacity of location can be seen affected.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
But for this it is Search Z. A way that activates pressing L1 and in which our personage will
concentrate and track all the scene in search of any resquicio of
energy Ki. After few seconds, we will give with our enemy, that he will quickly appear identified, now if, in the radar.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
This situation has dot to give much game, specially when already attacks like the Taiyoken have been confirmed -
sunstroke that allow to affect our location. Also we hoped that the special characteristics of the androids to this
point are gotten up, since its well-known invisibility to Bu'squeda-Z in the series, podria to be transferred to the game like incentive for the
personages.
Seven of almost sixty...
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
The personages who we have been able to control have been seven
altogether, that they are, on the part of the Super Saiyanes, It vegetates, Goku and Gohan - all in Super level Saiyan 2 next to Freezer to the
100%, Perfect Cell, Kid Boo and Janemba. As far as scenes, the beta was a little cuts, and we have been solely 3, Ring of the Game of Cell, the Namek planet and already the classic rocky mountains, in the Earth.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
According to the last information that are confirmed from
Japan, the group of personages could arrive until the 60 fighters, including all its transformations, what the number would elevate until the 90 different ones. The detail of the modification of the modeled ones according to the
evolution of the combat also has considered, and going beyond the sight in Budokai 2 for GC, the fighters will suffer wounded and their clothes and armors will be
broken and undergoing flaws when we have taken considerable hits.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
Extending a little to us more in the section of personages and
gathering the last fighters confirmed - with dropper this week, we can add to that we commented above to Bojack, Zarbon, Dodoria, Baby Vegeta, Chaos, Broly, I vegetate, Gogeta, Trunks, Young Gohan and the A-16 Androids, 17, 18, 19 and 20, the Special Forces of Freezer with Reecom, Gurdo, Boter, Yiz and Ginyu.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
Also it has been confirmed which personages of Ball Dragoon
will participate in the game, like Tao Pai Pai. And with respect to the transformations, reason why it seems, you count with all and each one of the states that we have been able
to see in the series for each personage. From musculado Trunks any level of Super Saiyan, and the same for the enemies. It seems that to the aim we are before a Dragoon Ball Z that responds
in a so important section for all fans like this one.
Sparking Way!
Dragoon Ball Z: Sparking (PlayStation 2)
In order to execute the more devastating special techniques, we must have the Ki to the maximum, and when this happens, we entered a way which has been baptized to him with this name and
that gives title to the Japanese version of Budokai Tenkaichi. When entering this state, our personage will blink with a as typical dawn as indicative of that
its power is in fullness.
Dragoon Ball Z: Sparking (PlayStation 2)
The personages have 2 normal power attacks, two more serious attacks, calls Dead Moves and a third and demolishing type of attack, the Ultimate Attack, which needs indispensably that our fighter is under the Sparking way. For example, They are Gohan has in the catalogue of blows a movement that allows
him to recharge its Ki, an energy ball, a rarefaction wave, the Masenko and like Ultimate, a Super KameHameHa, so and as you can see in the photo. So and as we commented in the control, the L2 button is the base to execute these attacks, combined with other bellboys like triangle and directions of pad.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
The system of cons and avoidance of the blows, based on the teleportación, it has been redesigned, because in words of its creators, there was people who did not adapt him very well. The certain thing is that we have not had complaint of the previous
system, even so, now there will be differences in this point. The main ones are that the system will not depend directly on the Ki, if not of another bar that appears next to the energy, and that their movements are going away to extend, also avoiding power attacks and getting even to be able to paralyze to
an enemy during tenth of second later teleportar to us behind him, although this point we did not operate it in the testeo of the beta.
The history of DBZ deeper than ever.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
In the way for only a player we will return to cross the
history of the series of Toriyama, that so many times we will have repeated playing with the Budokai, but with a reservation. It seems that this delivery is going to be deepest and near of all the
videojuegos that have appeared. The number of 150 combats in this way is shuffled, partly due to more than 60 personages and all incluídas
transformations -90-.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
Of this form, as much Dragoon Ball Z, as GT and the OVAs are gathered, adding itself already known histories alternative, that they have been created to give more depth so to the game and as
vió in Saint Seiya. In addition this way, Single-Player call Dragoon, we found the typical ones versus, Match of Martial Arts, and Capsule Dragoon, next to the apparently new Ultimate Battle and Evolution Z.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
On the other hand, to comment other details that also have been made public by the
network these days, like the way absence online, the voices of the Japanese original doblaje of series - as it happened
in Saint Seiya or Budokai 2 for GC -, the return of the style of the intermediate scenes of the first
Budokai or the possibility - sometimes cansina- of unblocking extras
with capsules to personalize the personage.
Dragoon Ball Z: Budokai Tenkaichi (PlayStation 2)
And that is everything what we have been able to see with the
beta which we have had access. Surely the information will continue arriving in a constant dripping
and with exclusive rights from by means, as much in American press as in Japanese and of the form to which it
likes to Bandai. With respect to the date of launching, a little has taken shape more, and the 6 of October will be on sale in Japan, whereas it seems that we will have to hope minimum 1 month to throw
the glove to him in Europe more. Even so, it seems that the delay will be worth the trouble
C'est long et moyennement compréhensible, alors j'essaie de résumer les trucs importants :
1) Ils confirment 60 persos - 90 avec transformations.
2) La version bêta qu'ils ont testé en était à 55 % de développement.
3) Le stick analogique gauche déplace le perso, le droit contrôle la caméra. Le bouton R3 recentre la caméra (alors que dans toutes les previews antérieures, c'était le bouton L1 qui était utilisé pour ça).
4) La croix directionnelle est utilisée pour effectuer des combos. En gros, on appuie sur carré, et selon qu'on appuie sur Haut, Bas, Gauche, ou Droite, le combo varie. La vitesse de pression de la touche carré modifie également le combo.
5) Le bouton O, en plus de gérer la garde et la deflexion des energy waves, est utilisé pour les téléportations.
6) L2 charge le Ki, L2 + Triangle lance des "special attacks".
7) Par défaut, le personnage "lévite" au-dessus de l'eau. Pour aller sous l'eau, il faudra appuyer sur R2.
8 ) On peut utiliser le bouton L1 pour se concentrer et rechercher des sources de Ki. [Apparemment, c'est utile et complémentaire du radar, mais j'ai un peu de mal à comprendre ce passage.]
9) Le "Taiyo ken" est confirmé, il permet de gêner la localisation.¨
10) Les 7 persos disponibles dans leur version bêta : Goku SSj2, Vegeta SSj2, Gohan SSj2, Freezer 100%, Perfect Cell, Kid Buu, Janemba. 3 rings dispos : Cell ring, Namek, Rocky Mountain.
11) Ils annoncent que selon les dernières informations confirmées au Japon, il y aura les blessures et possibilité de déchirer les costumes.
12) Confirmation de Tao Pai Pai.
13) Les personnages auront 2 "power attack" normales + 2 "Dead moves" + 1 Ultimate (utilisable seulement en Sparking). Exemple pour Gohan : un mouvement qui lui permet de recharger son Ki + une "energy ball" + une "rarefaction wave" + Masenko + Super Kamehameha (son ultimate).
14) Pour ces attaques spéciales, on utilise L2 + différents boutons comme Triangle et les différentes touches directionnelles.
15) La téléportation ne dépendra plus directement du Ki, mais des barres qui sont visibles à côté de la jauge de Ki. Apparemment, les possibilités de téléportation seront plus grandes, permettant d'éviter certaines "power attack" ou de se téléporter derrière l'ennemi quand il est paralysé (mais cette possibilité n'était pas présente dans la version qu'ils ont testé).
16) Confirmation des 150 combats possibles (en mode Story apparemment).
17) Confirmation des alternative stories (qu'ils comparent au jeu Saint Seiya).
18 ) Confirmation des modes Versus, Championnat du monde, Capsule Dragon, + 2 nouveaux modes : Ultimate Battle et Evolution Z.
19) Confirmation des doublages japonais, des scènes intermédiaires comme dans Budokai 1, et possibilité de débloquer des "Extras", avec des capsules, pour personnaliser les characters [??], et de l'absence du mode Online.
Voilà en gros ce que j'ai compris :)
L'idéal serait que quelqu'un parlant l'espagnol essaie de traduire directement les points importants, vu que la traduction anglaise est un peu approximative.
- -Nax- - 07-21-2005
11) Ils annoncent que selon les dernières informations confirmées au Japon, il y aura les blessures et possibilité de déchirer les costumes.
Pff ca m'étonnerait beaucoup beaucoup beaucoup ...
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